As you’re a DoT build, you also have plenty of time to move around. Whenever you do take a large hit, Trickster’s Ghost Shrouds will kick in, recovering even more Energy Shield. By getting a decent shield, with % Energy Shield when you block, you’re going to recover 450 Energy Shield every time you block, basically making you almost immune to damage. You quite easily, only through levels, reach 72/72 Block and Spell Block chance. The next layer of defense is your Block, Spell Block and % Energy Shield recovery when you block. However, once you do, Chaos Damage immunity is something that is highly underrated.Īdditionally, through Spell Suppression, you’re throwing in another layer of defense – this equates to about 40% less damage taken whenever this is up. This makes it a little trickier to start though! You will have to play a life-variant of the build until you can get some random very basic pieces of ES gear so you can at least get to 5 or 6,000 Energy Shield. Because the build is Chaos Innoculation, you’re immune to Chaos Damage. Because of how Trickster works, you’re running around with 9,000 Energy Shield at very acceptable levels of gear and 10,000 Evasion. The strengths of the build mainly are the way you use the Trickster Ascendancy to its fullest. It uses very few Uniques, which are either incredibly common or target-farmable in SSF, but even if you don’t obtain them you don’t really mind that much. Aside from using an Awakeners Orb on both your Wand and Amulet, none of the items in the gearset really are anything but some Resistances and Energy Shield pieces. It only gets affected by a couple of types of modifiers in the game which means that they’re generally paired with high defenses as most of your gearslots have no potential of granting you excessive amounts of damage. The Damage over Time effect is what you’re scaling the most and what does most of your damage, but through scaling that you arrive at DPS numbers for the hit-portion that effectively kills most of the white / magic monsters while mapping, or at least makes them insta-die from the first tick of your DoT.īecause of the way Chaos DoT skills work, they’re really hard to scale. It initially deals a hit-portion that inflicts a Damage over Time effect on enemies. No Regen requires a Mana Flask to run, but you should generally always have it anyway. This build runs every single modifier in the game just fine. – Never reaches obscene amounts of damage Map Modifiers to be Avoided – Optimizing it for maximum damage can be hard in SSF + Sufficiently tanky through Block, ES, Dodge, ES on Block Cons + Requires no Uniques to function whatsoever I’d argue this character is incredibly balanced, items for it hardly contested should you want to buy them off of trade, or not too hard to craft yourself in a SSF-environment, and it brings a really enjoyable playstyle because of how safe and automated it is and how little focus it requires to play. Additionally, because the build doesn’t focus on damage, it also acquires almost max Block and Spellblock and 5% Energy Shield recovery every time it blocks. Trickster is a ludicrous ascendancy when it comes to survivability as soon as you have some very basic items to guarantee Ghost Shrouds, ES recovery and Suppression to come online. This character also excels at clearing maps because of the way Soulrend works and how incredibly tanky it becomes with some gear. This means that you will have to dodge and play the fight correctly but since your DoTs last a decent amount of time, you have so much leeway to maintain a maximum DPS uptime. With some decent gear, which I’d argue isn’t too impossible to acquire, your Soulrend will do a solid 2-ish million pinnacle DPS which definitely is enough to tackle end game non-uber bosses if you play your cards right. However, if you build this character correctly, and invest into the right gear pieces, you will become incredibly hard to kill while your DoTs will kill bosses at an acceptable pace. This doesn’t mean that his build will magically make Soulrend a skill that instantly does 20 Million DPS at the press of a button. Do note that Soulrend will never be able to compete with the most meta builds and therefore you should look at this guide as something to hold your hand if you want to play Soulrend regardless. That’s why it’s important to build a character that can withstand most of the incoming damage so it buys time to do its damage. Soulrend generally is a spell that is really difficult to get to work in the very later stages of the game. Therefore, I feel putting you guys well on your way to making the build succeed is something a lot of people will appreciate. Despite it being incredibly hard to scale and build, Soulrend is a skill that a lot of players are naturally attracted to.
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